Tweaks to the budget and increases in commercial and industrial zones will increase income. As you expand, costlier items become available, but everything starts in a meager state. Don't expect to have tidal waves of money rolling in at the city's start. YOU WON'T BE A MILLIONAIRE RIGHT OFF THE BATĮvery city starts small that's just the way it is. Pay attention to the meters and build accordingly, and you'll keep your employment and income rates steady. If commercial demand starts rising, zone more commercial space. In other words, build twice the residential zones as you build commercial or industrial: the amount commercial and industrial zones combined should equal residential.Īs the city grows, keep an eye on these demand meters. When you being your city, start zoning in a 2:1 ratio that favors residential. These represent residential demand, commercial demand, and industrial demand respectively. The bottom right corner of the menu shows three bars: green, blue, and yellow. Make sure you place enough services to adequately cover your city, then begin upgrading them. The more sprawling your city, the more you'll need to place.Įach building has a limited response time: maxing out a firehouse in the northern part of town does no good if the trucks can't reach the southern part of town in time. Don't get caught up in maxing out every aspect of these buildings so soon. Hospitals can have more ambulances firehouses can have more trucks. Nearly every buildable object can tweaked. Do you have enough services in place to collect trash, fight fires, cure sick, and stop crime in each district? SPREAD IT BEFORE YOU EDIT If you don't like web metaphors, think of it this way: divide your city up into districts (which you've probably already thought about anyway). Think of each building as a web - each one can only cover so much ground. For example, you'll need enough police stations to cover crime in all regions of the city. In SimCity, everything works like a giant game of rock-paper-scissors everything serves a purpose.Īs you progress, you'll require more than just one of each construct. Don't ignore schools, or your Sims will never get educated. Don't ignore firehouses, or buildings will burn. SimCity 2000™ Special Edition © 1995 Electronic Arts Inc.Of course, you need a bit of everything. Use the Urban Renewal Kit tools to design your own buildings.Wrestle with various disaster scenarios, ranging from a UFO invasion in Atlanta to a nuclear meltdown in midtown Manhattan.Customize the terrain any way you want, from flat prairie land to mountain vistas.Choose from hundreds of buildings from the 1900's to the space age and beyond.If this game were any more realistic, it'd be illegal to turn it off! This is the ultimate classic Maxis city-building and management simulation. Customize different buildings or design your own graphics sets from scratch. Explore the underground layer and build subways and utilities without compromising your aesthetics. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Now you can design any city you can imagine and SimCity 2000 will bring it, and its resident Sims, to life.
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