A multiplayer-only model can work really well with commercial games by the way, especially if they're not based on a lobby system. I think a good commercial model is to establish a community first with a free-of-charge product (doesn't have to be open source, would be nice though) and then create a commercial sequel to it. That's what I meant by 'going commercial'.Īs for 'C&C licensed', do you mean Creative Commons or Command & Conquer (proprietary)? I wouldn't think it is legal to ship with assets ripped straight out of a Command & Conquer game. Worst of all, while it has a truly amazing and excellent map editor, its support for big maps is weak and everything looks somewhat blocky as you cannot create spherical objects in Cube. generally, it doesn't quite cut it for modern game development. No, I mean the licensing is okay, but the Cube engine has poor particle effects, no dynamic lighting, poor physics (seriously needs to use an external library like Bullet for this), the graphics it offers are generally not the best, it isn't fully hardware accelerated (depends on SDL for some things). There is also the dexsoft turret pack and a few other goodies for you to play with.Ĭdxbow Posts: 317 Joined:, 23:36 Location: Melbourne, Oz The other is a scifi tank that is animated in some funny way that only exports only in a vertex animated formats. Properly boned, but the tracks don't export. The first is the current Bristish MBT, a nice model indeed, with a basic npc style forward motion and moving turret. However if you want to work on the tanks for us then you become developers for RE/MekArcade so you could use them. In fact, about the only restriction is that I don't distribute the originals seperate from game so I can't just put them up for you to download. To encourage you we have 2 commercial models, unfortunately in Max only format, and the licences are Ok to distribute them and derivitives with RE/MekArcade. Nonetheless, i would love to have some help. I have a few ideas how I might be able to anmiate this simply and perhaps minimise the physics issues. I also want to work on the hovertank as an npc, make it fast but lightly armored. I have a very vague and low priority plan to try to animate 'something' on the nutank and use it as the main npc tank. We would certainly like to have some help, there has to be some tank fans out there who would like to work on sci fi tank(s). I have put all the tanks mentioned above in this small zip (codename - nutank) What do people think? Which finally is starting to look OK, and give me something worth working on. and I got the fusion cutter out and sliced the turret and other stuff off, leaving just the hull, we took delivery of a nice new hypercanon turret, slapped a quick coat of paint on it (the turret texture, very quickly applied) and got this: I have put the clutank model in the zip, if any one wants to play with it, just remember I haven't sorted out licensing yet and as is, it is not suitable as a game model, it is too complex. I have tried to contact the artist via a variety of means but have been unsuccesfuI, but I will continue to try. Left is a shot from the film, and on the right is a model by John Boren that I found on the internet. When I went looking the only one I found with any appeal is Clu's Tank, from the SF classic Tron. I have included the tank player model from MechAssault2 for reference. I have been unhappy with the look, see image below which includes the animated npc tank and 3 map models. Did I ever tell you about the difference between 'game ready' and 'game working'.Īdding to the whole tanks = grief equation has been the look. The next, unresloved problem is I haven't been able to get tracks to export properly from any model, even a couple of commercial 'game ready' models that we bought. The first problem, is the game mechanic issues, as a player model they just don't work, but I wan't to try to retain them as an NPC, maybe Quin can tweak the bot code a bit to make them to work a bit better. Tanks have caused us lots of problems, and given they are about 0.1% of the project, I really have to stop wasting time on them, but I am determined to get a decent tank.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |